USE OF VIRTUAL REALITY EYEGLASSES AS AN ADDITIONAL METHOD IN REHABILITATION AFTER UPPER LIMB INJURY

Authors

  • Nataliіa Prytula Sytenko Institute of Spine and Joint Pathology National Academy of Medical Sciences of Ukraine, Kharkiv, Ukraine
  • Volodymyr Staude Sytenko Institute of Spine and Joint Pathology National Academy of Medical Sciences of Ukraine, Kharkiv, Ukraine https://orcid.org/0000-0003-2959-9208
  • Olga Zemlyana Kharkiv National Medical University, Ukraine
  • Igor Subbota Sytenko Institute of Spine and Joint Pathology National Academy of Medical Sciences of Ukraine, Kharkiv, Ukraine
  • Oleksandr Kuznetsov Stepan Gzhytskyi Lviv National University of Veterinary Medicine and Biotechnologies, Ukraine

DOI:

https://doi.org/10.15674/0030-59872026185-90

Keywords:

Virtual reality, upper limb injury, blast injury, rehabilitation

Abstract

Over the past two decades, there has been a significant increase in the use of immersive technologies in rehabilitation. VR technologies allow for the simulation of motor tasks in a safe gaming digital environment, which contributes to better integration of the patient into the rehabilitation process, activates the neuromuscular system and reduces psychoemotional stress during the restoration of motor functions. While traditional methods involving simple, repetitive movements can be exhausting for patients and make them less motivated to continue treatment. Objective. Examined the effectiveness of using VR technology as an auxiliary method of rehabilitation in patients with traumatic injuries of the upper limbs after a blast injury. Materials. The effectiveness of using VR technology as an auxiliary rehabilitation method in patients with traumatic injuries of the upper extremities after a blast injury was analyzed. Results. The study included a case series of 4 military personnel with traumatic injuries of the upper limbs resulting from a blast injury. The rehabilitation program included standard physical therapy and physiotherapy methods in combination with training in a virtual environment using virtual reality glasses with the VR Vitalis program. Patients performed tasks aimed at improving coordination, strength and amplitude of movements in the shoulder, elbow and radiocarpal joints, considering the need for movement restoration. The dynamics of the range of motion was assessed using goniometry, muscle strength using dynamometry, and the level of motivation for classes was assessed using a survey. Conclusion. It was found that the use of VR technologies as an additional method to traditional rehabilitation contributed to a noticeable improvement in the indicators of functional recovery of upper limb movements. Positive dynamics were recorded not only in physical indicators, but also in the psycho-emotional state. All participants reported increased motivation and better involvement in the treatment process.

Author Biographies

Volodymyr Staude, Sytenko Institute of Spine and Joint Pathology National Academy of Medical Sciences of Ukraine, Kharkiv

MD, DMSci

Olga Zemlyana, Kharkiv National Medical University

MD, PhD

How to Cite

Prytula, N., Staude, V., Zemlyana, O., Subbota, I., & Kuznetsov, O. (2026). USE OF VIRTUAL REALITY EYEGLASSES AS AN ADDITIONAL METHOD IN REHABILITATION AFTER UPPER LIMB INJURY. ORTHOPAEDICS TRAUMATOLOGY and PROSTHETICS, (1), 85–90. https://doi.org/10.15674/0030-59872026185-90

Issue

Section

REHABILITATION